Drift Field
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Static fields (PA), interactive (PB), 3D geometry (PC), WebGL shaders (PD), scroll-driven (PE), and playful overlays (PF). Each preview lazy-mounts when scrolled into view — Three.js / WebGL only spins up the ones you can see. Total: 35 particles.
Category PA
Ambient particle layers that drift, rise, twinkle. Always-on backgrounds.
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Category PB
Particles that respond to cursor, click, and touch — pull, repel, ripple, bounce.
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Category PC
Solid 3D shapes (cube, torus, crystals) rotating, orbiting, drifting.
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Category PD
Fragment-shader fields: gradient, distortion, noise, flow field, plasma.
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Category PE
3D scenes whose camera or geometry is wired to the visitor's scroll.
Global effect
Scroll wires the 3D camera path. Visit a demo Hero to experience the dolly.
Global effect
Scroll snaps the camera between locked 3D slides.
Global effect
Scroll dollies the camera deeper into the scene.
Category PF
Global overlays — cursor morphs, idle winks, easter eggs, click bursts.
Global effect
Type the Konami code to trigger a brand-fit surprise overlay.
Global effect
Cursor morphs into a category-fit shape on hover. 8 shapes available.
Global effect
Logo dots drift toward the cursor like magnets. Returns gracefully when you leave.
Global effect
Every 30–60s, a random element scales 1 → 1.1 → 1. Subtle reminders.
Global effect
Every click spawns a brand-color particle burst from the cursor.
Global effect
Elements with [data-scroll-tilt] rotate ±3deg in proportion to scroll velocity.